I had the opportunity to contribute environment art for the Zero Hour Live Event as part of the my time at Final Strike Games. Working closely with Lisa Melillo (sr env artist) from Final Strike and Epic leads Scott Kennedy (AD) and Christian Ledbetter (sr designer), I developed environments for the reality shift sequence featured in the event.
My largest contribution was the Noir Office which is the first reality shift to appear in the sequence. The brief was simply "a noir office of some kind" at that stage we were working fast and loose and I ran with the concept. I'm proud to say I completed the work in a few short days and what I created was approved and shipped with almost no notes. The environment earned repeated compliments from leads whenever it was seen in playtests. Producer Joseph Knox noted "We couldn't have asked a better person to get this made."
Additionally I helped create or refine five more of the environment shifts working with my lead, Lisa. I contributed to Hatsune Miku and Carti Playboi environments, as well as creating all new Underwater, Comic Book, and Fire reality shifts.
I worked closely with senior designers at Epic like Christian Ledbetter who provided crucial technical guidance on the fast reality switching systems, while art director Scott Kennedy's helped push the visual quality. This was a collaborative effort across multiple teams at Final Strike Games and Epic. Special thanks to the entire environment art team for the feedback that made it all come together!
see many of my contributions between 1:19 and 2:30 including
the Noir Office
Playboi Carti Arena
Hatsune Miku Concert
Underwater Scene
Comic Book Scene
Fire Scene