Stinson Lenz
Stinson Lenz
Hard Surface & Environment Artist
Philadelphia, United States

Summary

Hard Surface & Environment Art

Skills

Environment DesignIllustrationLook Development3D Modeling3D PrintingEnvironment ModelingHard Surface ModelingProp ModelingPre-vizProp Design

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Illustrator
Illustrator
Photoshop
Photoshop
Slack
Slack
Helix Visual Client (P4V)
Helix Visual Client (P4V)
UnrealGameSync
UnrealGameSync
ZBrush
ZBrush
Maya
Maya

Productions

    • Video Game
      Fortnite Zero Hour Live Event
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Final Strike Games
    • Video Game
      Unannounced AAA Title
    • Year
      2026
    • Role
      Environment Artist
    • Company
      Free Range Games
    • Commercial / Advertisement
      Micro Machines Television Commercial
    • Year
      2015
    • Role
      Freelance Asset Designer
    • Company
      HiFi3d
    • Video Game
      Star Wars Scene Maker App
    • Year
      2014
    • Role
      Freelance Asset Designer
    • Company
      Disney Digital

Experience

  • Environment Artist at Final Strike Games
    Philadelphia, US
    August 2025 - December 2025

    Contributed to the Fortnite Zero Hour Live Event working directly with leads at Epic to deliver multiple environments including scenes featuring celebrities like Hatsune Miku and Playboi Carti, as well as several unique environments seen by over 10 million players at launch.

    Collaborated cross-discipline with VFX artists, technical artists, and project leads, on a multi-million dollar, high stakes, fast moving project with a three month turnaround. Executed POI development and city-scale art passes under tight deadlines, balancing visual polish with gameplay functionality across varied environment scenarios. Navigated technical implementations mid-development including fast reality-switching mechanics, sequencer workflows, and blueprint integration despite limited prior exposure to specialized systems. Delivered production-ready environments with consistent attention to visual cohesion, spatial storytelling, and atmospheric polish across all deliverables.

  • Environment Artist at Free Range Games
    May 2021 - July 2025

    Developed AAA assets and environments in Unreal Engine for magical and historical environments. Collaborated extensively with level designers and concept artists, taking ownership of key game areas and providing detailed feedback that resulted in lasting design contributions. Crafted authentic, PhD-researched environments while maintaining flexibility for gameplay functionality and user experience

    Took part in migrating large preexisting environments from Unreal 4 to 5, successfully integrating new technologies (Nanite, Lumen) into previously shipped demo material.

    Working directly with the AD, contributed substantial work to lookdev and concept process for key game areas, ensuring visual consistency across varied biomes and architectural styles.

    Expanded Unreal Engine skill with asset creation and integration, prefab kit creation, blueprints with interactive assets, and world partition data-layer management.