Hard Surface & Environment Art
Contributed to the Fortnite Zero Hour Live Event working directly with leads at Epic to deliver multiple environments including scenes featuring celebrities like Hatsune Miku and Playboi Carti, as well as several unique environments seen by over 10 million players at launch.
Collaborated cross-discipline with VFX artists, technical artists, and project leads, on a multi-million dollar, high stakes, fast moving project with a three month turnaround. Executed POI development and city-scale art passes under tight deadlines, balancing visual polish with gameplay functionality across varied environment scenarios. Navigated technical implementations mid-development including fast reality-switching mechanics, sequencer workflows, and blueprint integration despite limited prior exposure to specialized systems. Delivered production-ready environments with consistent attention to visual cohesion, spatial storytelling, and atmospheric polish across all deliverables.
Developed AAA assets and environments in Unreal Engine for magical and historical environments. Collaborated extensively with level designers and concept artists, taking ownership of key game areas and providing detailed feedback that resulted in lasting design contributions. Crafted authentic, PhD-researched environments while maintaining flexibility for gameplay functionality and user experience
Took part in migrating large preexisting environments from Unreal 4 to 5, successfully integrating new technologies (Nanite, Lumen) into previously shipped demo material.
Working directly with the AD, contributed substantial work to lookdev and concept process for key game areas, ensuring visual consistency across varied biomes and architectural styles.
Expanded Unreal Engine skill with asset creation and integration, prefab kit creation, blueprints with interactive assets, and world partition data-layer management.